Mesa (master): ac: fix gs load inputs type
Timothy Arceri
tarceri at kemper.freedesktop.org
Mon Jan 29 00:15:27 UTC 2018
Module: Mesa
Branch: master
Commit: fa29a9625e5cd9f37ba55f872c9a0bb64d5b6c9c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=fa29a9625e5cd9f37ba55f872c9a0bb64d5b6c9c
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Mon Jan 22 18:23:27 2018 +1100
ac: fix gs load inputs type
This fixes the scenario where the input is a struct. With this
the Unreal engines Elemental demo now works on radeonsi.
Reviewed-by: Dave Airlie <airlied at redhat.com>
---
src/amd/common/ac_nir_to_llvm.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 858f75bc17..e9885a5a26 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3191,16 +3191,17 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx,
}
if (ctx->stage == MESA_SHADER_GEOMETRY) {
+ LLVMTypeRef type = LLVMIntTypeInContext(ctx->ac.context, instr->dest.ssa.bit_size);
LLVMValueRef indir_index;
unsigned const_index, vertex_index;
get_deref_offset(ctx, instr->variables[0],
false, &vertex_index, NULL,
&const_index, &indir_index);
+
return ctx->abi->load_inputs(ctx->abi, instr->variables[0]->var->data.location,
instr->variables[0]->var->data.driver_location,
instr->variables[0]->var->data.location_frac, ve,
- vertex_index, const_index,
- nir2llvmtype(ctx, instr->variables[0]->var->type));
+ vertex_index, const_index, type);
}
for (unsigned chan = comp; chan < ve + comp; chan++) {
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