Mesa (master): intel: workaround VS fixed function issue on Gen9 GT1 parts

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Apr 23 05:53:24 UTC 2019


Module: Mesa
Branch: master
Commit: b1ba7ffdbd54fdb5da18d086c7b7a830e06a1cff
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b1ba7ffdbd54fdb5da18d086c7b7a830e06a1cff

Author: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Date:   Wed Feb 20 12:50:56 2019 +0000

intel: workaround VS fixed function issue on Gen9 GT1 parts

The issue is noticeable in the
dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d
test where a triangle goes missing when we use the maximum number of
URB entries as specified by the documentation.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107505
Reviewed-by: Kristian H. Kristensen <hoegsberg at google.com>
Acked-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/intel/dev/gen_device_info.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
index 2422c73b957..04747593291 100644
--- a/src/intel/dev/gen_device_info.c
+++ b/src/intel/dev/gen_device_info.c
@@ -617,6 +617,10 @@ static const struct gen_device_info gen_device_info_skl_gt1 = {
    .num_eu_per_subslice = 6,
    .l3_banks = 2,
    .urb.size = 192,
+   /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
+    * leading to some vertices to go missing if we use too much URB.
+    */
+   .urb.max_entries[MESA_SHADER_VERTEX] = 928,
    .simulator_id = 12,
 };
 
@@ -688,6 +692,10 @@ static const struct gen_device_info gen_device_info_kbl_gt1 = {
    .num_subslices = { 2, },
    .num_eu_per_subslice = 6,
    .l3_banks = 2,
+   /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
+    * leading to some vertices to go missing if we use too much URB.
+    */
+   .urb.max_entries[MESA_SHADER_VERTEX] = 928,
    .simulator_id = 16,
 };
 
@@ -775,6 +783,10 @@ static const struct gen_device_info gen_device_info_cfl_gt1 = {
    .num_eu_per_subslice = 6,
    .l3_banks = 2,
    .urb.size = 192,
+   /* GT1 seems to have a bug in the top of the pipe (VF/VS?) fixed functions
+    * leading to some vertices to go missing if we use too much URB.
+    */
+   .urb.max_entries[MESA_SHADER_VERTEX] = 928,
    .simulator_id = 24,
 };
 static const struct gen_device_info gen_device_info_cfl_gt2 = {




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