Mesa (master): glsl: use empty brace initializer
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Fri Apr 26 19:25:15 UTC 2019
Module: Mesa
Branch: master
Commit: af06963d245557d62d78192a7a78b5d610bbf0e9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=af06963d245557d62d78192a7a78b5d610bbf0e9
Author: Tapani Pälli <tapani.palli at intel.com>
Date: Tue Apr 23 14:31:44 2019 +0300
glsl: use empty brace initializer
fixes following warning with clang:
warning: suggest braces around initialization of subobject
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg at google.com>
---
src/compiler/glsl/link_varyings.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 22ec411837d..6f8a87bcd6a 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -739,8 +739,8 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
gl_linked_shader *consumer)
{
glsl_symbol_table parameters;
- struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = { 0 };
- struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = { 0 };
+ struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = {};
+ struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = {};
/* Find all shader outputs in the "producer" stage.
*/
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