Mesa (master): v3d: Fill in the ignored segment size fields to appease new simulator.
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Fri Apr 26 19:44:08 UTC 2019
Module: Mesa
Branch: master
Commit: 448fc3ea427ed0edebe2ab5f81c585a5273bafd3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=448fc3ea427ed0edebe2ab5f81c585a5273bafd3
Author: Eric Anholt <eric at anholt.net>
Date: Wed Apr 24 17:25:08 2019 -0700
v3d: Fill in the ignored segment size fields to appease new simulator.
We are assured that the input segment size field is ignored for
!separate_segs mode, and now the simulator wants an in-range value set
regardless of whether it's functionally ignored or not.
---
src/gallium/drivers/v3d/v3dx_draw.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 14e95c71204..486b6cc9b12 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -261,9 +261,11 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
v3d->prog.vs->prog_data.vs->separate_segments;
shader.coordinate_shader_input_vpm_segment_size =
- v3d->prog.cs->prog_data.vs->vpm_input_size;
+ v3d->prog.cs->prog_data.vs->separate_segments ?
+ v3d->prog.cs->prog_data.vs->vpm_input_size : 1;
shader.vertex_shader_input_vpm_segment_size =
- v3d->prog.vs->prog_data.vs->vpm_input_size;
+ v3d->prog.vs->prog_data.vs->separate_segments ?
+ v3d->prog.vs->prog_data.vs->vpm_input_size : 1;
shader.coordinate_shader_output_vpm_segment_size =
v3d->prog.cs->prog_data.vs->vpm_output_size;
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