Mesa (master): virgl: add SSBOs to virgl_shader_binding_state

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Fri Jun 7 22:57:50 UTC 2019


Module: Mesa
Branch: master
Commit: f965efb3c8360428532ca65856ff4f447fd0e1a6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f965efb3c8360428532ca65856ff4f447fd0e1a6

Author: Chia-I Wu <olvaffe at gmail.com>
Date:   Thu May 16 14:33:15 2019 -0700

virgl: add SSBOs to virgl_shader_binding_state

It replaces virgl_context::ssbos.

Signed-off-by: Chia-I Wu <olvaffe at gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis at collabora.com>

---

 src/gallium/drivers/virgl/virgl_context.c | 36 ++++++++++++++++++++-----------
 src/gallium/drivers/virgl/virgl_context.h |  4 +++-
 2 files changed, 26 insertions(+), 14 deletions(-)

diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 2479690e8d4..3630a17b182 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -162,13 +162,16 @@ static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
                                             enum pipe_shader_type shader_type)
 {
    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+   const struct virgl_shader_binding_state *binding =
+      &vctx->shader_bindings[shader_type];
+   uint32_t remaining_mask = binding->ssbo_enabled_mask;
    struct virgl_resource *res;
-   unsigned i;
-   for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
-      res = virgl_resource(vctx->ssbos[shader_type][i]);
-      if (res) {
-         vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
-      }
+
+   while (remaining_mask) {
+      int i = u_bit_scan(&remaining_mask);
+      res = virgl_resource(binding->ssbos[i].buffer);
+      assert(res);
+      vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
    }
 }
 
@@ -1024,17 +1027,19 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx,
 {
    struct virgl_context *vctx = virgl_context(ctx);
    struct virgl_screen *rs = virgl_screen(ctx->screen);
+   struct virgl_shader_binding_state *binding =
+      &vctx->shader_bindings[shader];
 
+   binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count);
    for (unsigned i = 0; i < count; i++) {
       unsigned idx = start_slot + i;
-
-      if (buffers) {
-         if (buffers[i].buffer) {
-            pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer);
-            continue;
-         }
+      if (buffers && buffers[i].buffer) {
+         pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer);
+         binding->ssbos[idx] = buffers[i];
+         binding->ssbo_enabled_mask |= 1 << idx;
+      } else {
+         pipe_resource_reference(&binding->ssbos[idx].buffer, NULL);
       }
-      pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
    }
 
    uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
@@ -1172,6 +1177,11 @@ virgl_release_shader_binding(struct virgl_context *vctx,
       int i = u_bit_scan(&binding->ubo_enabled_mask);
       pipe_resource_reference(&binding->ubos[i].buffer, NULL);
    }
+
+   while (binding->ssbo_enabled_mask) {
+      int i = u_bit_scan(&binding->ssbo_enabled_mask);
+      pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
+   }
 }
 
 static void
diff --git a/src/gallium/drivers/virgl/virgl_context.h b/src/gallium/drivers/virgl/virgl_context.h
index e8d65c6e97b..d13f9e8a521 100644
--- a/src/gallium/drivers/virgl/virgl_context.h
+++ b/src/gallium/drivers/virgl/virgl_context.h
@@ -57,6 +57,9 @@ struct virgl_shader_binding_state {
 
    struct pipe_constant_buffer ubos[PIPE_MAX_CONSTANT_BUFFERS];
    uint32_t ubo_enabled_mask;
+
+   struct pipe_shader_buffer ssbos[PIPE_MAX_SHADER_BUFFERS];
+   uint32_t ssbo_enabled_mask;
 };
 
 struct virgl_context {
@@ -83,7 +86,6 @@ struct virgl_context {
    struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS];
    unsigned num_so_targets;
 
-   struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
    struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
    uint32_t num_draws, num_compute;
 




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