Mesa (master): st/mesa: Let NIR lower UBO and SSBO access when we have it
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Fri Mar 15 01:50:35 UTC 2019
Module: Mesa
Branch: master
Commit: efa4fc0ebd96b3fbcf30550494251307f11dc7b9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=efa4fc0ebd96b3fbcf30550494251307f11dc7b9
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Sun Mar 10 08:57:51 2019 -0500
st/mesa: Let NIR lower UBO and SSBO access when we have it
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
---
src/mesa/state_tracker/st_extensions.c | 8 +++++++-
src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++
2 files changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 528e6b74a54..c953bfd9f7a 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -329,7 +329,13 @@ void st_init_limits(struct pipe_screen *screen,
if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
options->LowerCombinedClipCullDistance = true;
- options->LowerBufferInterfaceBlocks = true;
+ bool prefer_nir = PIPE_SHADER_IR_NIR ==
+ screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
+
+ /* NIR can do the lowering on our behalf and we'll get better results
+ * because it can actually optimize SSBO access.
+ */
+ options->LowerBufferInterfaceBlocks = !prefer_nir;
}
c->MaxUserAssignableUniformLocations =
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 03637299ca4..e5d5fe21e27 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -415,6 +415,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
st_nir_opts(nir, is_scalar);
+ NIR_PASS_V(nir, gl_nir_lower_buffers, shader_program);
+ /* Do a round of constant folding to clean up address calculations */
+ NIR_PASS_V(nir, nir_opt_constant_folding);
+
if (lower_64bit) {
bool lowered_64bit_ops = false;
bool progress = false;
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