Mesa (staging/19.2): st/nine: Properly initialize GLSL types for NIR shaders.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Sep 9 18:29:30 UTC 2019


Module: Mesa
Branch: staging/19.2
Commit: e4bb2ceb789e92da5af63959219ea13d57c1e71d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e4bb2ceb789e92da5af63959219ea13d57c1e71d

Author: Timur Kristóf <timur.kristof at gmail.com>
Date:   Thu Aug 29 01:23:37 2019 +0200

st/nine: Properly initialize GLSL types for NIR shaders.

NIR shaders use GLSL types (note: these live outside libglsl), and
nine needs to properly initialize these just like the other state
trackers. This fixes an assertion failure when TTN is used.

Signed-off-by: Timur Kristóf <timur.kristof at gmail.com>

---

 src/gallium/state_trackers/nine/device9.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 6d29378a7bc..0e3333a257d 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -51,6 +51,7 @@
 #include "util/u_surface.h"
 #include "util/u_upload_mgr.h"
 #include "hud/hud_context.h"
+#include "compiler/glsl_types.h"
 
 #include "cso_cache/cso_context.h"
 
@@ -144,6 +145,9 @@ NineDevice9_ctor( struct NineDevice9 *This,
 
     if (FAILED(hr)) { return hr; }
 
+    /* NIR shaders need to use GLSL types so let's initialize them here */
+    glsl_type_singleton_init_or_ref();
+
     list_inithead(&This->update_buffers);
     list_inithead(&This->update_textures);
     list_inithead(&This->managed_buffers);
@@ -583,6 +587,7 @@ NineDevice9_dtor( struct NineDevice9 *This )
     if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
 
     NineUnknown_dtor(&This->base);
+    glsl_type_singleton_decref();
 }
 
 struct pipe_screen *




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