Mesa (master): anv: Don't over-advertise descriptor indexing features

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Jan 13 22:48:29 UTC 2020


Module: Mesa
Branch: master
Commit: d36eed3e695d8f39495a3d81373a8c47853bae7e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d36eed3e695d8f39495a3d81373a8c47853bae7e

Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Mon Jan 13 12:55:41 2020 -0600

anv: Don't over-advertise descriptor indexing features

We should only advertise sub-features if we advertise the extension.

Fixes: 6e230d7607f "anv: Implement VK_EXT_descriptor_indexing"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Reviewed-by: Ivan Briano <ivan.briano at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3369>

---

 src/intel/vulkan/anv_device.c | 32 +++++++++++++++++---------------
 1 file changed, 17 insertions(+), 15 deletions(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index c6d31190a68..a4cb6691086 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -1058,26 +1058,28 @@ void anv_GetPhysicalDeviceFeatures2(
       case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT: {
          VkPhysicalDeviceDescriptorIndexingFeaturesEXT *features =
             (VkPhysicalDeviceDescriptorIndexingFeaturesEXT *)ext;
+         bool descIndexing = pdevice->has_a64_buffer_access &&
+                             pdevice->has_bindless_images;
          features->shaderInputAttachmentArrayDynamicIndexing = false;
-         features->shaderUniformTexelBufferArrayDynamicIndexing = true;
-         features->shaderStorageTexelBufferArrayDynamicIndexing = true;
+         features->shaderUniformTexelBufferArrayDynamicIndexing = descIndexing;
+         features->shaderStorageTexelBufferArrayDynamicIndexing = descIndexing;
          features->shaderUniformBufferArrayNonUniformIndexing = false;
-         features->shaderSampledImageArrayNonUniformIndexing = true;
-         features->shaderStorageBufferArrayNonUniformIndexing = true;
-         features->shaderStorageImageArrayNonUniformIndexing = true;
+         features->shaderSampledImageArrayNonUniformIndexing = descIndexing;
+         features->shaderStorageBufferArrayNonUniformIndexing = descIndexing;
+         features->shaderStorageImageArrayNonUniformIndexing = descIndexing;
          features->shaderInputAttachmentArrayNonUniformIndexing = false;
-         features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
-         features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
+         features->shaderUniformTexelBufferArrayNonUniformIndexing = descIndexing;
+         features->shaderStorageTexelBufferArrayNonUniformIndexing = descIndexing;
          features->descriptorBindingUniformBufferUpdateAfterBind = false;
-         features->descriptorBindingSampledImageUpdateAfterBind = true;
-         features->descriptorBindingStorageImageUpdateAfterBind = true;
-         features->descriptorBindingStorageBufferUpdateAfterBind = true;
-         features->descriptorBindingUniformTexelBufferUpdateAfterBind = true;
-         features->descriptorBindingStorageTexelBufferUpdateAfterBind = true;
-         features->descriptorBindingUpdateUnusedWhilePending = true;
-         features->descriptorBindingPartiallyBound = true;
+         features->descriptorBindingSampledImageUpdateAfterBind = descIndexing;
+         features->descriptorBindingStorageImageUpdateAfterBind = descIndexing;
+         features->descriptorBindingStorageBufferUpdateAfterBind = descIndexing;
+         features->descriptorBindingUniformTexelBufferUpdateAfterBind = descIndexing;
+         features->descriptorBindingStorageTexelBufferUpdateAfterBind = descIndexing;
+         features->descriptorBindingUpdateUnusedWhilePending = descIndexing;
+         features->descriptorBindingPartiallyBound = descIndexing;
          features->descriptorBindingVariableDescriptorCount = false;
-         features->runtimeDescriptorArray = true;
+         features->runtimeDescriptorArray = descIndexing;
          break;
       }
 



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