Mesa (master): intel/fs: Only use SLM fence in compute shaders
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Tue Jan 14 19:40:14 UTC 2020
Module: Mesa
Branch: master
Commit: edf6a40cb2a09d58f9244abf0a1432a836a350ce
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=edf6a40cb2a09d58f9244abf0a1432a836a350ce
Author: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Date: Mon Jan 13 15:48:12 2020 -0800
intel/fs: Only use SLM fence in compute shaders
Fixes: b390ff35170 ("intel/fs: Add support for SLM fence in Gen11")
Fixes: e142061399c ("intel/fs: Implement scoped_memory_barrier")
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/compiler/brw_fs_nir.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index c3748b503a9..fca69bd184d 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -4299,6 +4299,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
}
}
+ if (stage != MESA_SHADER_COMPUTE)
+ slm_fence = false;
+
/* Be conservative in Gen11+ and always stall in a fence. Since there
* are two different fences, and shader might want to synchronize
* between them.
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