Mesa (master): tu: Force gl_Layer to 0 when necessary
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Tue Jul 7 08:37:26 UTC 2020
Module: Mesa
Branch: master
Commit: f69c3849b8c397f48a8d6f22d1991ae927a31657
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f69c3849b8c397f48a8d6f22d1991ae927a31657
Author: Connor Abbott <cwabbott0 at gmail.com>
Date: Fri Jul 3 12:03:00 2020 +0200
tu: Force gl_Layer to 0 when necessary
In particular this will help us implement input attachments correctly
with layered rendering.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5732>
---
src/freedreno/vulkan/tu_pipeline.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c
index 965aa34209f..4a21a1514ee 100644
--- a/src/freedreno/vulkan/tu_pipeline.c
+++ b/src/freedreno/vulkan/tu_pipeline.c
@@ -1977,6 +1977,10 @@ tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder,
builder->shaders[stage] = shader;
}
+ struct tu_shader *gs = builder->shaders[MESA_SHADER_GEOMETRY];
+ key.layer_zero =
+ !gs || !(gs->ir3_shader->nir->info.outputs_written & VARYING_SLOT_LAYER);
+
pipeline->tess.patch_type = key.tessellation;
for (gl_shader_stage stage = MESA_SHADER_VERTEX;
More information about the mesa-commit
mailing list