Mesa (master): radv: lower discards to demote to workaround a RDR2 game bug
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Thu Jun 18 07:02:13 UTC 2020
Module: Mesa
Branch: master
Commit: c4aa64b4c346c06af36c223f00a09a43434c1746
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c4aa64b4c346c06af36c223f00a09a43434c1746
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Wed Jun 17 16:35:05 2020 +0200
radv: lower discards to demote to workaround a RDR2 game bug
This fixes some sort of LOD issue.
Cc: 20.1 <mesa-stable at lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Daniel Schürmann <daniel at schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5525>
---
src/amd/vulkan/radv_device.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 2a51c607259..f9afd722dd6 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -579,6 +579,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
} else if (!strcmp(name, "DOOMEternal")) {
/* Zero VRAM for Doom Eternal to fix rendering issues. */
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
+ } else if (!strcmp(name, "Red Dead Redemption 2")) {
+ /* Work around a RDR2 game bug */
+ instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
}
}
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