Mesa (master): i965: Fix out-of-bounds access to brw_stage_state::surf_offset

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed May 6 16:31:56 UTC 2020


Module: Mesa
Branch: master
Commit: 784358bd6e6d59c521133c2a31fa9b88f8e18598
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=784358bd6e6d59c521133c2a31fa9b88f8e18598

Author: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Date:   Fri Mar 27 16:55:52 2020 +0200

i965: Fix out-of-bounds access to brw_stage_state::surf_offset

../src/mesa/drivers/dri/i965/brw_wm_surface_state.c:1378:32: runtime error: index 3503345872 out of bounds for type 'uint32_t [149]'

brw_assign_common_binding_table_offsets has the following comment:
 "Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
 unused but also make sure that addition of small offsets to them will
 trigger some of our asserts that surface indices are < BRW_MAX_SURFACES."

Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4350>

---

 src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 52 +++++++++++++-----------
 1 file changed, 29 insertions(+), 23 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index f51789799e7..ae4cdedd560 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1362,33 +1362,39 @@ brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
                  prog->info.num_abos == 0))
       return;
 
-   uint32_t *ubo_surf_offsets =
-      &stage_state->surf_offset[prog_data->binding_table.ubo_start];
-
-   for (int i = 0; i < prog->info.num_ubos; i++) {
-      struct gl_buffer_binding *binding =
-         &ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
-      upload_buffer_surface(brw, binding, &ubo_surf_offsets[i],
-                            ISL_FORMAT_R32G32B32A32_FLOAT, 0);
+   if (prog->info.num_ubos) {
+      assert(prog_data->binding_table.ubo_start < BRW_MAX_SURFACES);
+      uint32_t *ubo_surf_offsets =
+         &stage_state->surf_offset[prog_data->binding_table.ubo_start];
+
+      for (int i = 0; i < prog->info.num_ubos; i++) {
+         struct gl_buffer_binding *binding =
+            &ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
+         upload_buffer_surface(brw, binding, &ubo_surf_offsets[i],
+                               ISL_FORMAT_R32G32B32A32_FLOAT, 0);
+      }
    }
 
-   uint32_t *ssbo_surf_offsets =
-      &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
-   uint32_t *abo_surf_offsets = ssbo_surf_offsets + prog->info.num_ssbos;
-
-   for (int i = 0; i < prog->info.num_abos; i++) {
-      struct gl_buffer_binding *binding =
-         &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
-      upload_buffer_surface(brw, binding, &abo_surf_offsets[i],
-                            ISL_FORMAT_RAW, RELOC_WRITE);
-   }
+   if (prog->info.num_ssbos || prog->info.num_abos) {
+      assert(prog_data->binding_table.ssbo_start < BRW_MAX_SURFACES);
+      uint32_t *ssbo_surf_offsets =
+         &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
+      uint32_t *abo_surf_offsets = ssbo_surf_offsets + prog->info.num_ssbos;
+
+      for (int i = 0; i < prog->info.num_abos; i++) {
+         struct gl_buffer_binding *binding =
+            &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
+         upload_buffer_surface(brw, binding, &abo_surf_offsets[i],
+                               ISL_FORMAT_RAW, RELOC_WRITE);
+      }
 
-   for (int i = 0; i < prog->info.num_ssbos; i++) {
-      struct gl_buffer_binding *binding =
-         &ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding];
+      for (int i = 0; i < prog->info.num_ssbos; i++) {
+         struct gl_buffer_binding *binding =
+            &ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding];
 
-      upload_buffer_surface(brw, binding, &ssbo_surf_offsets[i],
-                            ISL_FORMAT_RAW, RELOC_WRITE);
+         upload_buffer_surface(brw, binding, &ssbo_surf_offsets[i],
+                               ISL_FORMAT_RAW, RELOC_WRITE);
+      }
    }
 
    stage_state->push_constants_dirty = true;



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