Mesa (master): v3d: Add GL_ARB_vertex_array_bgra support
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Thu Nov 5 12:53:15 UTC 2020
Module: Mesa
Branch: master
Commit: 60b9c00afd25d0294b508f490ae46389f6fdc3bb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=60b9c00afd25d0294b508f490ae46389f6fdc3bb
Author: Juan A. Suarez Romero <jasuarez at igalia.com>
Date: Fri Oct 16 17:07:57 2020 +0200
v3d: Add GL_ARB_vertex_array_bgra support
This is done by adding support to PIPE_FORMAT_B8G8R8A8_UNORM, and
relying on the R/B swapping for vertex attributes implemented in the
compiler.
v2:
- Simplify the loop (Iago)
v3:
- Assert before derreferencing variable (Iago).
Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3078
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7196>
---
docs/features.txt | 2 +-
src/gallium/drivers/v3d/v3d_program.c | 23 +++++++++++++++++++++++
src/gallium/drivers/v3d/v3d_screen.c | 1 +
3 files changed, 25 insertions(+), 1 deletion(-)
diff --git a/docs/features.txt b/docs/features.txt
index cde9bb7fe15..8a7cec4bc14 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -86,7 +86,7 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
Core/compatibility profiles DONE
Geometry shaders DONE ()
- GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno, panfrost)
+ GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno, v3d, panfrost)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno, v3d, panfrost)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno, v3d, panfrost)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno, v3d, panfrost)
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c
index 3ea9d953abc..3132eb5e473 100644
--- a/src/gallium/drivers/v3d/v3d_program.c
+++ b/src/gallium/drivers/v3d/v3d_program.c
@@ -762,6 +762,29 @@ v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode)
(prim_mode == PIPE_PRIM_POINTS &&
v3d->rasterizer->base.point_size_per_vertex);
+ nir_shader *s = v3d->prog.bind_vs->base.ir.nir;
+ uint64_t inputs_read = s->info.inputs_read;
+ assert(util_bitcount(inputs_read) <= v3d->vtx->num_elements);
+
+ while (inputs_read) {
+ int location = u_bit_scan64(&inputs_read);
+ nir_variable *var =
+ nir_find_variable_with_location(s, nir_var_shader_in, location);
+ assert (var != NULL);
+ int driver_location = var->data.driver_location;
+ switch (v3d->vtx->pipe[driver_location].src_format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ case PIPE_FORMAT_B10G10R10A2_SNORM:
+ case PIPE_FORMAT_B10G10R10A2_USCALED:
+ case PIPE_FORMAT_B10G10R10A2_SSCALED:
+ key->va_swap_rb_mask |= 1 << location;
+ break;
+ default:
+ break;
+ }
+ }
+
struct v3d_compiled_shader *vs =
v3d_get_compiled_shader(v3d, &key->base, sizeof(*key));
if (vs != v3d->prog.vs) {
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index 0c5327c63bc..1b9d76b8956 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -560,6 +560,7 @@ v3d_screen_is_format_supported(struct pipe_screen *pscreen,
case PIPE_FORMAT_R16G16B16_SSCALED:
case PIPE_FORMAT_R16G16_SSCALED:
case PIPE_FORMAT_R16_SSCALED:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_R8G8B8_UNORM:
case PIPE_FORMAT_R8G8_UNORM:
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