Mesa (staging/21.0): gallium: Fix leak of shader images on context destruction.
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Tue Jan 26 17:20:06 UTC 2021
Module: Mesa
Branch: staging/21.0
Commit: dacf8a517b095ca3978b796ddb4bf2f17f51900b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dacf8a517b095ca3978b796ddb4bf2f17f51900b
Author: Eric Anholt <eric at anholt.net>
Date: Tue Dec 1 14:05:30 2020 -0800
gallium: Fix leak of shader images on context destruction.
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8530>
(cherry picked from commit efff70e73ff6fbb1f73ace016c8eb53920629fe8)
---
.pick_status.json | 2 +-
src/gallium/auxiliary/cso_cache/cso_context.c | 6 ++++++
2 files changed, 7 insertions(+), 1 deletion(-)
diff --git a/.pick_status.json b/.pick_status.json
index 0696dcfaaeb..1e15b8fdf1f 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -427,7 +427,7 @@
"description": "gallium: Fix leak of shader images on context destruction.",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": null
},
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 38ab603ade5..9c8fd4d0809 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -341,10 +341,13 @@ void cso_destroy_context( struct cso_context *ctx )
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
int maxcb = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
+ int maximg = scr->get_shader_param(scr, sh,
+ PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
assert(maxsam <= PIPE_MAX_SAMPLERS);
assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
assert(maxssbo <= PIPE_MAX_SHADER_BUFFERS);
assert(maxcb <= PIPE_MAX_CONSTANT_BUFFERS);
+ assert(maximg <= PIPE_MAX_SHADER_IMAGES);
if (maxsam > 0) {
ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros);
}
@@ -354,6 +357,9 @@ void cso_destroy_context( struct cso_context *ctx )
if (maxssbo > 0) {
ctx->pipe->set_shader_buffers(ctx->pipe, sh, 0, maxssbo, ssbos, 0);
}
+ if (maximg > 0) {
+ ctx->pipe->set_shader_images(ctx->pipe, sh, 0, maximg, NULL);
+ }
for (int i = 0; i < maxcb; i++) {
ctx->pipe->set_constant_buffer(ctx->pipe, sh, i, NULL);
}
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