Mesa (main): intel/blorp: Adjust the compressed copy rectangle before convert_to_single_slice
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Tue Jul 6 19:42:51 UTC 2021
Module: Mesa
Branch: main
Commit: 20f075c270f84d514c508f73cc30aa362943f626
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=20f075c270f84d514c508f73cc30aa362943f626
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri Feb 23 11:51:55 2018 -0800
intel/blorp: Adjust the compressed copy rectangle before convert_to_single_slice
It doesn't matter for the actual copy rectangle and this makes the
asserts a bit nicer as we don't need to bother with the intratile
offsets because there aren't any yet.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11647>
---
src/intel/blorp/blorp_blit.c | 29 +++++++++++++++--------------
1 file changed, 15 insertions(+), 14 deletions(-)
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index c987b04606d..1f195e281e7 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -2589,22 +2589,16 @@ blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
assert(fmtl->bw > 1 || fmtl->bh > 1);
- /* This is a compressed surface. We need to convert it to a single
- * slice (because compressed layouts don't perfectly match uncompressed
- * ones with the same bpb) and divide x, y, width, and height by the
- * block size.
- */
- blorp_surf_convert_to_single_slice(isl_dev, info);
+ /* This should be the first modification made to the surface */
+ assert(info->tile_x_sa == 0 && info->tile_y_sa == 0);
if (width && height) {
-#ifndef NDEBUG
- uint32_t right_edge_px = info->tile_x_sa + *x + *width;
- uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
- assert(*width % fmtl->bw == 0 ||
- right_edge_px == info->surf.logical_level0_px.width);
- assert(*height % fmtl->bh == 0 ||
- bottom_edge_px == info->surf.logical_level0_px.height);
-#endif
+ ASSERTED const uint32_t level_width =
+ minify(info->surf.logical_level0_px.width, info->view.base_level);
+ ASSERTED const uint32_t level_height =
+ minify(info->surf.logical_level0_px.height, info->view.base_level);
+ assert(*width % fmtl->bw == 0 || *x + *width == level_width);
+ assert(*height % fmtl->bh == 0 || *y + *height == level_height);
*width = DIV_ROUND_UP(*width, fmtl->bw);
*height = DIV_ROUND_UP(*height, fmtl->bh);
}
@@ -2616,6 +2610,13 @@ blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
*y /= fmtl->bh;
}
+ /* This is a compressed surface. We need to convert it to a single
+ * slice (because compressed layouts don't perfectly match uncompressed
+ * ones with the same bpb) and divide x, y, width, and height by the
+ * block size.
+ */
+ blorp_surf_convert_to_single_slice(isl_dev, info);
+
info->surf.logical_level0_px = isl_surf_get_logical_level0_el(&info->surf);
info->surf.phys_level0_sa = isl_surf_get_phys_level0_el(&info->surf);
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