Mesa (main): mesa: clear shader_info::is_lowered in prog_to_nir

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Tue Jul 13 11:02:57 UTC 2021


Module: Mesa
Branch: main
Commit: bcf8c7910d05a40fc11caf7b6e0f592741303cd1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bcf8c7910d05a40fc11caf7b6e0f592741303cd1

Author: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Date:   Tue Jun 29 10:10:17 2021 +0200

mesa: clear shader_info::is_lowered in prog_to_nir

This needs to be resetted each time prog_to_nir is called because it
turns st_nir_assign_vs_in_locations into a no-op when set.

Fixes: 81d106d6eca ("radeonsi: lower IO intrinsics - complete rewrite of input/output scanning")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5001
Reviewed-by: Isaac Bosompem <mrisaacb at google.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11636>

---

 src/mesa/program/prog_to_nir.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 72f4dcdc487..c5dd37fd976 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -1024,6 +1024,7 @@ prog_to_nir(const struct gl_program *prog,
    s->info.clip_distance_array_size = 0;
    s->info.cull_distance_array_size = 0;
    s->info.separate_shader = false;
+   s->info.io_lowered = false;
 
 fail:
    if (c->error) {



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