Mesa (main): radv: remove no-op about the view index in the shader info pass
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Tue Oct 12 09:18:13 UTC 2021
Module: Mesa
Branch: main
Commit: 960d7bf2d3c07634765d864ae99abe5ae87d9b35
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=960d7bf2d3c07634765d864ae99abe5ae87d9b35
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Wed Oct 6 14:11:50 2021 +0200
radv: remove no-op about the view index in the shader info pass
The view index is always lowered to map the layer ID for fragment
shaders. This was never reached.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13243>
---
src/amd/vulkan/radv_shader_info.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index f72ea1dad64..9db8dccf57e 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -219,8 +219,6 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
break;
case nir_intrinsic_load_view_index:
info->needs_multiview_view_index = true;
- if (nir->info.stage == MESA_SHADER_FRAGMENT)
- info->ps.layer_input = true;
break;
case nir_intrinsic_load_invocation_id:
info->uses_invocation_id = true;
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