Mesa (main): microsoft/compiler: Shadow tex instructions always use shadow samplers
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Sat Oct 16 00:24:04 UTC 2021
Module: Mesa
Branch: main
Commit: aac47c4b24adab806148d04c4ea1bbe06acb2828
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=aac47c4b24adab806148d04c4ea1bbe06acb2828
Author: Enrico Galli <enrico.galli at intel.com>
Date: Tue Oct 12 11:31:27 2021 -0700
microsoft/compiler: Shadow tex instructions always use shadow samplers
Reviewed-by: Jesse Natalie <jenatali at microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13321>
---
src/microsoft/compiler/dxil_nir.c | 65 ++++++++++++++++++++++++++++-----------
1 file changed, 47 insertions(+), 18 deletions(-)
diff --git a/src/microsoft/compiler/dxil_nir.c b/src/microsoft/compiler/dxil_nir.c
index d968d98b46b..b89c8118bf8 100644
--- a/src/microsoft/compiler/dxil_nir.c
+++ b/src/microsoft/compiler/dxil_nir.c
@@ -1356,16 +1356,16 @@ dxil_nir_lower_system_values_to_zero(nir_shader* shader,
}
static const struct glsl_type *
-get_bare_samplers_for_type(const struct glsl_type *type)
+get_bare_samplers_for_type(const struct glsl_type *type, bool is_shadow)
{
if (glsl_type_is_sampler(type)) {
- if (glsl_sampler_type_is_shadow(type))
+ if (is_shadow)
return glsl_bare_shadow_sampler_type();
else
return glsl_bare_sampler_type();
} else if (glsl_type_is_array(type)) {
return glsl_array_type(
- get_bare_samplers_for_type(glsl_get_array_element(type)),
+ get_bare_samplers_for_type(glsl_get_array_element(type), is_shadow),
glsl_get_length(type),
0 /*explicit size*/);
}
@@ -1373,6 +1373,13 @@ get_bare_samplers_for_type(const struct glsl_type *type)
return NULL;
}
+static bool
+is_bare_sampler(const struct glsl_type *type)
+{
+ return glsl_get_sampler_result_type(glsl_without_array(type)) ==
+ GLSL_TYPE_VOID;
+}
+
static bool
redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
{
@@ -1392,25 +1399,38 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
if (hash_entry)
return false;
- nir_variable *typed_sampler = NULL;
+ nir_variable *old_sampler = NULL;
nir_foreach_variable_with_modes(var, b->shader, nir_var_uniform) {
if (var->data.binding <= tex->sampler_index &&
- var->data.binding + glsl_type_get_sampler_count(var->type) > tex->sampler_index) {
- /* Already have a bare sampler for this binding, add it to the table */
- if (glsl_get_sampler_result_type(glsl_without_array(var->type)) == GLSL_TYPE_VOID) {
+ var->data.binding + glsl_type_get_sampler_count(var->type) >
+ tex->sampler_index) {
+
+ /* Already have a bare sampler for this binding and it is of the
+ * correct type, add it to the table */
+ if (is_bare_sampler(var->type) &&
+ glsl_sampler_type_is_shadow(glsl_without_array(var->type)) ==
+ tex->is_shadow) {
_mesa_hash_table_u64_insert(data, tex->sampler_index, var);
return false;
}
- typed_sampler = var;
+ old_sampler = var;
}
}
- /* Clone the typed sampler to a bare sampler and we're done */
- assert(typed_sampler);
- nir_variable *bare_sampler = nir_variable_clone(typed_sampler, b->shader);
- bare_sampler->type = get_bare_samplers_for_type(typed_sampler->type);
- nir_shader_add_variable(b->shader, bare_sampler);
+ assert(old_sampler);
+ nir_variable *bare_sampler = NULL;
+
+ /* If it is already bare, we just need to fix the shadow information */
+ if (is_bare_sampler(old_sampler->type))
+ bare_sampler = old_sampler;
+ else {
+ /* Otherwise, clone the typed sampler to a bare sampler */
+ bare_sampler = nir_variable_clone(old_sampler, b->shader);
+ nir_shader_add_variable(b->shader, bare_sampler);
+ }
+ bare_sampler->type =
+ get_bare_samplers_for_type(old_sampler->type, tex->is_shadow);
_mesa_hash_table_u64_insert(data, tex->sampler_index, bare_sampler);
return true;
}
@@ -1423,7 +1443,9 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
nir_deref_instr *old_tail = path.path[0];
assert(old_tail->deref_type == nir_deref_type_var);
nir_variable *old_var = old_tail->var;
- if (glsl_get_sampler_result_type(glsl_without_array(old_var->type)) == GLSL_TYPE_VOID) {
+ if (is_bare_sampler(old_var->type) &&
+ glsl_sampler_type_is_shadow(glsl_without_array(old_var->type)) ==
+ tex->is_shadow) {
nir_deref_path_finish(&path);
return false;
}
@@ -1433,9 +1455,14 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
if (hash_entry) {
new_var = hash_entry->data;
} else {
- new_var = nir_variable_clone(old_var, b->shader);
- new_var->type = get_bare_samplers_for_type(old_var->type);
- nir_shader_add_variable(b->shader, new_var);
+ if (is_bare_sampler(old_var->type))
+ new_var = old_var;
+ else {
+ new_var = nir_variable_clone(old_var, b->shader);
+ nir_shader_add_variable(b->shader, new_var);
+ }
+ new_var->type =
+ get_bare_samplers_for_type(old_var->type, tex->is_shadow);
_mesa_hash_table_u64_insert(data, old_var->data.binding, new_var);
}
@@ -1449,7 +1476,9 @@ redirect_sampler_derefs(struct nir_builder *b, nir_instr *instr, void *data)
nir_deref_path_finish(&path);
nir_instr_rewrite_src_ssa(&tex->instr, &tex->src[sampler_idx].src, &new_tail->dest.ssa);
-
+ /* Since is_shadow changes can the type of the original var, we need to
+ * remove the old derefs */
+ nir_deref_instr_remove_if_unused(final_deref);
return true;
}
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