Mesa (main): tu: Save/restore *_BIN_CONTROL in 3d GMEM store path

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Thu Jun 16 01:32:51 UTC 2022


Module: Mesa
Branch: main
Commit: cba6da2b21e5e5c28c4307e20571e184fd6bcc8b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=cba6da2b21e5e5c28c4307e20571e184fd6bcc8b

Author: Connor Abbott <cwabbott0 at gmail.com>
Date:   Wed Jun 15 18:39:33 2022 +0200

tu: Save/restore *_BIN_CONTROL in 3d GMEM store path

These are normally only set once because it's constant across the entire
renderpass, but they're trashed by the 3d store path because it needs to
store to CCU instead of GMEM. Therefore we need to save/restore them. Do
it in a way compatible with #5181.

Fixes: b157a5d ("tu: Implement non-aligned multisample GMEM STORE_OP_STORE")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17058>

---

 src/freedreno/vulkan/tu_clear_blit.c | 22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)

diff --git a/src/freedreno/vulkan/tu_clear_blit.c b/src/freedreno/vulkan/tu_clear_blit.c
index 76824417f38..ea5c9382109 100644
--- a/src/freedreno/vulkan/tu_clear_blit.c
+++ b/src/freedreno/vulkan/tu_clear_blit.c
@@ -3011,6 +3011,17 @@ store_3d_blit(struct tu_cmd_buffer *cmd,
               uint32_t gmem_offset,
               uint32_t cpp)
 {
+   /* RB_BIN_CONTROL/GRAS_BIN_CONTROL are normally only set once and they
+    * aren't set until we know whether we're HW binning or not, and we want to
+    * avoid a dependence on that here to be able to store attachments before
+    * the end of the renderpass in the future. Use the scratch space to
+    * save/restore them dynamically.
+    */
+   tu_cs_emit_pkt7(cs, CP_REG_TO_SCRATCH, 1);
+   tu_cs_emit(cs, CP_REG_TO_SCRATCH_0_REG(REG_A6XX_RB_BIN_CONTROL) |
+                  CP_REG_TO_SCRATCH_0_SCRATCH(0) |
+                  CP_REG_TO_SCRATCH_0_CNT(1 - 1));
+
    r3d_setup(cmd, cs, format, VK_IMAGE_ASPECT_COLOR_BIT, 0, false,
              iview->view.ubwc_enabled, dst_samples);
 
@@ -3042,6 +3053,17 @@ store_3d_blit(struct tu_cmd_buffer *cmd,
     * writes to depth images as a color RT, so there's no need to flush depth.
     */
    tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS);
+
+   /* Restore RB_BIN_CONTROL/GRAS_BIN_CONTROL saved above. */
+   tu_cs_emit_pkt7(cs, CP_SCRATCH_TO_REG, 1);
+   tu_cs_emit(cs, CP_SCRATCH_TO_REG_0_REG(REG_A6XX_RB_BIN_CONTROL) |
+                  CP_SCRATCH_TO_REG_0_SCRATCH(0) |
+                  CP_SCRATCH_TO_REG_0_CNT(1 - 1));
+
+   tu_cs_emit_pkt7(cs, CP_SCRATCH_TO_REG, 1);
+   tu_cs_emit(cs, CP_SCRATCH_TO_REG_0_REG(REG_A6XX_GRAS_BIN_CONTROL) |
+                  CP_SCRATCH_TO_REG_0_SCRATCH(0) |
+                  CP_SCRATCH_TO_REG_0_CNT(1 - 1));
 }
 
 void



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