Mesa (main): anv: disable injection of primitive shading rate for mesh
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Mon Jun 27 15:03:53 UTC 2022
Module: Mesa
Branch: main
Commit: b6ba24cd6291eaf07734e2da6c68e339f21c43ac
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b6ba24cd6291eaf07734e2da6c68e339f21c43ac
Author: Marcin Ślusarz <marcin.slusarz at intel.com>
Date: Fri May 6 14:38:43 2022 +0200
anv: disable injection of primitive shading rate for mesh
It's not needed and causes issues for mesh code (it doesn't
mark the output as per-primitive, which confuses brw_compute_mue_map)
Fixes many tests matching:
dEQP-VK.fragment_shading_rate.dynamic_rendering.*.ms
Fixes: 1542ab70eb4 ("anv: handle primitive shading rate for mesh")
Acked-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16196>
---
src/intel/vulkan/anv_pipeline.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 0c97ab53722..7df6e4a94fe 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -1751,7 +1751,8 @@ anv_pipeline_compile_graphics(struct anv_graphics_pipeline *pipeline,
const struct intel_device_info *devinfo = &pipeline->base.device->info;
if (devinfo->has_coarse_pixel_primitive_and_cb &&
stages[MESA_SHADER_FRAGMENT].entrypoint &&
- stages[MESA_SHADER_FRAGMENT].key.wm.coarse_pixel) {
+ stages[MESA_SHADER_FRAGMENT].key.wm.coarse_pixel &&
+ stages[MESA_SHADER_MESH].entrypoint == NULL) {
struct anv_pipeline_stage *last_psr = NULL;
for (unsigned i = 0; i < ARRAY_SIZE(shader_order); i++) {
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