Mesa (main): zink: fix sparse texture depth calcs for arrayed textures
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Thu May 12 03:50:34 UTC 2022
Module: Mesa
Branch: main
Commit: 1126f42781d87162eb827794b7446b3619e067af
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1126f42781d87162eb827794b7446b3619e067af
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Wed May 11 16:59:31 2022 -0400
zink: fix sparse texture depth calcs for arrayed textures
use the array, not the depth
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16456>
---
src/gallium/drivers/zink/zink_bo.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/zink/zink_bo.c b/src/gallium/drivers/zink/zink_bo.c
index 47075f394d3..5afa5ec413e 100644
--- a/src/gallium/drivers/zink/zink_bo.c
+++ b/src/gallium/drivers/zink/zink_bo.c
@@ -920,7 +920,7 @@ zink_bo_commit(struct zink_screen *screen, struct zink_resource *res, unsigned l
for (unsigned l = 0; l < level; l++) {
unsigned mipwidth = DIV_ROUND_UP(MAX2(res->base.b.width0 >> l, 1), gwidth);
unsigned mipheight = DIV_ROUND_UP(MAX2(res->base.b.height0 >> l, 1), gheight);
- unsigned mipdepth = DIV_ROUND_UP(MAX2(res->base.b.depth0 >> l, 1), gdepth);
+ unsigned mipdepth = DIV_ROUND_UP(res->base.b.array_size > 1 ? res->base.b.array_size : MAX2(res->base.b.depth0 >> l, 1), gdepth);
va_page_offset += mipwidth * mipheight * mipdepth;
}
for (unsigned d = 0; d < ndepth; d++) {
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