[Mesa-dev] glean pointSprite test

Dave Airlie airlied at gmail.com
Tue Apr 13 23:27:52 PDT 2010

So I've finished the r300g point sprite code and this test fails,
fglrx fails the exact same way.


It appears the point size where the texture sampler decides to use the
next mipmap is different than the swrast/softpipe.

Any GL experts tell me if this is actually well specified or hw specific?


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