[Mesa-dev] glean pointSprite test
Dave Airlie
airlied at gmail.com
Tue Apr 13 23:27:52 PDT 2010
So I've finished the r300g point sprite code and this test fails,
fglrx fails the exact same way.
http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html
It appears the point size where the texture sampler decides to use the
next mipmap is different than the swrast/softpipe.
Any GL experts tell me if this is actually well specified or hw specific?
Dave.
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