[Mesa-dev] glean pointSprite test
Keith Whitwell
keithw at vmware.com
Wed Apr 14 10:01:51 PDT 2010
On Tue, 2010-04-13 at 23:27 -0700, Dave Airlie wrote:
> So I've finished the r300g point sprite code and this test fails,
> fglrx fails the exact same way.
>
> http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html
>
> It appears the point size where the texture sampler decides to use the
> next mipmap is different than the swrast/softpipe.
>
> Any GL experts tell me if this is actually well specified or hw specific?
I think it's pretty well specified. See the calculations of lambda in
section 3.8 of the GL spec. I don't know if hardware is as uniform as
that makes out though.
Keith
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