[Mesa-dev] RFC: Expose vertex/fragment progam limits in Mesa state tracker
Zack Rusin
zackr at vmware.com
Thu Apr 29 11:30:02 PDT 2010
On Thursday 29 April 2010 14:09:22 José Fonseca wrote:
> We don't have such fined grain capabilities in Gallium drivers yet, so I
> followed Keith's suggestion of tie the native program limits to the GLSL
> and SM3 support exported by the driver.
That seems like a pretty good solution to me for now.
> I'm selling this as a short term fix. I think we should start thinking
> in shader caps in gallium, and how fine grained we'd like them to be.
The code that Jakob committed to u_caps an hour or so ago seems like the place
to abstract that. It seems like all we'd really need is relate those things to
the feature/api levels it exposes and document it.
z
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