[Mesa-dev] [PATCH] glsl2: performance regression with import_prototypes
aras at unity3d.com
Thu Aug 5 02:10:39 PDT 2010
> We were talking about this this morning, and I ended up doing a more
> complete fix -- most places we clone we want to be cloning into a
> particular place, so just pass a mem_ctx in to ->clone(). Looks like
> it's fixed the performance problem here.
Yeah, that fixed it as well. Thanks!
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