[Mesa-dev] [PATCH] glsl2: fix unset type of ir_discard clone

Aras Pranckevicius aras at unity3d.com
Wed Aug 4 07:53:10 PDT 2010


Attached patch - or alternatively, this github commit:
- fixes unset GLSL2 ir_type after cloning ir_discard node. This fixes
IR validation after inlining a discard.

Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info
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