[Mesa-dev] [PATCH 2/3] gallium: use unnormalized coords internally for NPOT textures

Marek Olšák maraeo at gmail.com
Wed Aug 11 06:03:22 PDT 2010


The u_blitter part is OK with me.

-Marek

On Wed, Aug 11, 2010 at 1:44 PM, Luca Barbieri <luca at luca-barbieri.com>wrote:

> Currently Gallium internals always use normalized coordinates to
> access textures.
>
> However, for NPOT textures on hardware without ARB_texture_non_power_of_two
> support (e.g. nv30) this can trigger a software fallback or even not be
> supported at all.
>
> Hence, this change adds support for both kinds of normalization.
> ---
>  src/gallium/auxiliary/util/u_blit.c    |   38 +++++++++++++++++++------
>  src/gallium/auxiliary/util/u_blitter.c |   48
> ++++++++++++++++++++-----------
>  2 files changed, 60 insertions(+), 26 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blit.c
> b/src/gallium/auxiliary/util/u_blit.c
> index 97fa99e..315006c 100644
> --- a/src/gallium/auxiliary/util/u_blit.c
> +++ b/src/gallium/auxiliary/util/u_blit.c
> @@ -296,6 +296,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
>    unsigned offset;
>    boolean overlap;
>    float s0, t0, s1, t1;
> +   boolean normalized;
>
>    assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
>           filter == PIPE_TEX_MIPFILTER_LINEAR);
> @@ -335,7 +336,6 @@ util_blit_pixels_writemask(struct blit_state *ctx,
>       return;
>    }
>
> -
>    /* Create a temporary texture when src and dest alias or when src
>     * is anything other than a 2d texture.
>     * XXX should just use appropriate shader to access 1d / 3d slice / cube
> face,
> @@ -379,6 +379,8 @@ util_blit_pixels_writemask(struct blit_state *ctx,
>       texTemp.height0 = srcH;
>       texTemp.depth0 = 1;
>       texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
> +      if(!util_is_pot(srcW) || !util_is_pot(srcH))
> +         texTemp.flags |= PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT;
>
>       tex = screen->resource_create(screen, &texTemp);
>       if (!tex)
> @@ -392,10 +394,19 @@ util_blit_pixels_writemask(struct blit_state *ctx,
>                                  src_tex, srcsub, srcLeft, srcTop, srcZ0,
> /* src */
>                                  srcW, srcH);     /* size */
>
> -      s0 = 0.0f;
> -      s1 = 1.0f;
> -      t0 = 0.0f;
> -      t1 = 1.0f;
> +      normalized = !(tex->flags &
> PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);
> +      if(normalized) {
> +         s0 = 0.0f;
> +         s1 = 1.0f;
> +         t0 = 0.0f;
> +         t1 = 1.0f;
> +      }
> +      else {
> +         s0 = 0;
> +         s1 = srcW;
> +         t0 = 0;
> +         t1 = srcH;
> +      }
>
>       u_sampler_view_default_template(&sv_templ, tex, tex->format);
>       sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
> @@ -415,10 +426,18 @@ util_blit_pixels_writemask(struct blit_state *ctx,
>          return;
>       }
>
> -      s0 = srcX0 / (float)(u_minify(sampler_view->texture->width0,
> srcsub.level));
> -      s1 = srcX1 / (float)(u_minify(sampler_view->texture->width0,
> srcsub.level));
> -      t0 = srcY0 / (float)(u_minify(sampler_view->texture->height0,
> srcsub.level));
> -      t1 = srcY1 / (float)(u_minify(sampler_view->texture->height0,
> srcsub.level));
> +      s0 = srcX0;
> +      s1 = srcX1;
> +      t0 = srcY0;
> +      t1 = srcY1;
> +      normalized = !(sampler_view->texture->flags &
> PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);
> +      if(normalized)
> +      {
> +         s0 /= (float)(u_minify(sampler_view->texture->width0,
> srcsub.level));
> +         s1 /= (float)(u_minify(sampler_view->texture->width0,
> srcsub.level));
> +         t0 /= (float)(u_minify(sampler_view->texture->height0,
> srcsub.level));
> +         t1 /= (float)(u_minify(sampler_view->texture->height0,
> srcsub.level));
> +      }
>    }
>
>
> @@ -450,6 +469,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
>    cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
>
>    /* sampler */
> +   ctx->sampler.normalized_coords = normalized;
>    ctx->sampler.min_img_filter = filter;
>    ctx->sampler.mag_img_filter = filter;
>    /* we've limited this already with the sampler view but you never
> know... */
> diff --git a/src/gallium/auxiliary/util/u_blitter.c
> b/src/gallium/auxiliary/util/u_blitter.c
> index b5b86b7..da713a9 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -92,7 +92,7 @@ struct blitter_context_priv
>    void *velem_state;
>
>    /* Sampler state for clamping to a miplevel. */
> -   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
> +   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
>
>    /* Rasterizer state. */
>    void *rs_state;
> @@ -271,7 +271,7 @@ void util_blitter_destroy(struct blitter_context
> *blitter)
>       if (ctx->fs_col[i])
>          pipe->delete_fs_state(pipe, ctx->fs_col[i]);
>
> -   for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
> +   for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
>       if (ctx->sampler_state[i])
>          pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
>
> @@ -417,16 +417,26 @@ static void blitter_set_clear_color(struct
> blitter_context_priv *ctx,
>    }
>  }
>
> -static void get_normalized_texcoords(struct pipe_resource *src,
> +static void get_texcoords(struct pipe_resource *src,
>                                      struct pipe_subresource subsrc,
>                                      unsigned x1, unsigned y1,
>                                      unsigned x2, unsigned y2,
> -                                     float out[4])
> +                                     boolean normalized, float out[4])
>  {
> -   out[0] = x1 / (float)u_minify(src->width0,  subsrc.level);
> -   out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
> -   out[2] = x2 / (float)u_minify(src->width0,  subsrc.level);
> -   out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
> +   if(normalized)
> +   {
> +      out[0] = x1 / (float)u_minify(src->width0,  subsrc.level);
> +      out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
> +      out[2] = x2 / (float)u_minify(src->width0,  subsrc.level);
> +      out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
> +   }
> +   else
> +   {
> +      out[0] = x1;
> +      out[1] = y1;
> +      out[2] = x2;
> +      out[3] = y2;
> +   }
>  }
>
>  static void set_texcoords_in_vertices(const float coord[4],
> @@ -454,7 +464,7 @@ static void blitter_set_texcoords_2d(struct
> blitter_context_priv *ctx,
>    unsigned i;
>    float coord[4];
>
> -   get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
> +   get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
>    set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
>
>    for (i = 0; i < 4; i++) {
> @@ -489,7 +499,7 @@ static void blitter_set_texcoords_cube(struct
> blitter_context_priv *ctx,
>    float coord[4];
>    float st[4][2];
>
> -   get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
> +   get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
>    set_texcoords_in_vertices(coord, &st[0][0], 2);
>
>    util_map_texcoords2d_onto_cubemap(subsrc.face,
> @@ -523,7 +533,7 @@ static void blitter_draw_quad(struct
> blitter_context_priv *ctx)
>
>  static INLINE
>  void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
> -                                 int miplevel)
> +                                 int miplevel, boolean normalized)
>  {
>    struct pipe_context *pipe = ctx->base.pipe;
>    struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
> @@ -531,18 +541,19 @@ void **blitter_get_sampler_state(struct
> blitter_context_priv *ctx,
>    assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
>
>    /* Create the sampler state on-demand. */
> -   if (!ctx->sampler_state[miplevel]) {
> +   if (!ctx->sampler_state[miplevel * 2 + normalized]) {
>       sampler_state->lod_bias = miplevel;
>       sampler_state->min_lod = miplevel;
>       sampler_state->max_lod = miplevel;
> +      sampler_state->normalized_coords = normalized;
>
> -      ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
> +      ctx->sampler_state[miplevel * 2 + normalized] =
> pipe->create_sampler_state(pipe,
>
> sampler_state);
>    }
>
>    /* Return void** so that it can be passed to
> bind_fragment_sampler_states
>     * directly. */
> -   return &ctx->sampler_state[miplevel];
> +   return &ctx->sampler_state[miplevel * 2 + normalized];
>  }
>
>  static INLINE
> @@ -716,6 +727,7 @@ void util_blitter_copy_region(struct blitter_context
> *blitter,
>    struct pipe_sampler_view viewTempl, *view;
>    unsigned bind;
>    boolean is_stencil, is_depth;
> +   boolean normalized;
>
>    /* Give up if textures are not set. */
>    assert(dst && src);
> @@ -787,6 +799,8 @@ void util_blitter_copy_region(struct blitter_context
> *blitter,
>       fb_state.zsbuf = 0;
>    }
>
> +   normalized = !(src->flags &
> PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);
> +
>    /* Initialize sampler view. */
>    u_sampler_view_default_template(&viewTempl, src, src->format);
>    view = pipe->create_sampler_view(pipe, src, &viewTempl);
> @@ -795,7 +809,7 @@ void util_blitter_copy_region(struct blitter_context
> *blitter,
>    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
>    pipe->bind_vs_state(pipe, ctx->vs_tex);
>    pipe->bind_fragment_sampler_states(pipe, 1,
> -                                      blitter_get_sampler_state(ctx,
> subsrc.level));
> +                                      blitter_get_sampler_state(ctx,
> subsrc.level, normalized));
>    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
>    pipe->set_fragment_sampler_views(pipe, 1, &view);
>    pipe->set_framebuffer_state(pipe, &fb_state);
> @@ -809,8 +823,8 @@ void util_blitter_copy_region(struct blitter_context
> *blitter,
>          {
>             /* Set texture coordinates. */
>             float coord[4];
> -            get_normalized_texcoords(src, subsrc, srcx, srcy,
> -                                     srcx+width, srcy+height, coord);
> +            get_texcoords(src, subsrc, srcx, srcy,
> +                                     srcx+width, srcy+height, normalized,
> coord);
>
>             /* Draw. */
>             blitter->draw_rectangle(blitter, dstx, dsty, dstx+width,
> dsty+height, 0,
> --
> 1.7.0.4
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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