[Mesa-dev] [Bug 29540] [glsl2] problem with vertex attribute locations and draw-time validation
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 13 10:27:19 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29540
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
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Status|NEW |ASSIGNED
AssignedTo|mesa-dev at lists.freedesktop. |idr at freedesktop.org
|org |
--- Comment #3 from Ian Romanick <idr at freedesktop.org> 2010-08-13 10:27:19 PDT ---
(In reply to comment #1)
> 1. By returning attrib_loc=1 instead of 0 will we have one less user-defined
> vertex attribute available to users with the new compiler? The query of
> GL_MAX_VERTEX_ATTRIBS_ARB still returns 16.
Attribute 0 is special. It is bound to gl_Vertex by default. Applications can
specifically bind to 0 using glBindAttribLocation, but the linker doesn't
automatically bind to it. It's possible that the spec says we should bind
something to 0 if gl_Vertex isn't used, which is the case in this test.
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