[Mesa-dev] [Bug 29684] [glsl] wine shaders break with mesa GLSL

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Aug 21 06:07:25 PDT 2010


--- Comment #6 from Henri Verbeet <hverbeet at gmail.com> 2010-08-21 06:07:25 PDT ---
For what it's worth, this happens because of the array parameter in the
function declaration "void order_ps_input(in vec4 OUT[12])" being mishandled by
the GLSL compiler, as mentioned earlier on IRC to Eric and Ian. "void
order_ps_input(in vec4[12] OUT)" does work as expected. That's also an easy
workaround if you don't mind patching Wine source.

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