[Mesa-dev] [Bug 29684] [glsl] wine shaders break with mesa GLSL

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Aug 21 14:22:19 PDT 2010


--- Comment #7 from Sven Arvidsson <sa at whiz.se> 2010-08-21 14:22:19 PDT ---
Another test case is rthdribl, which worked before the glsl2 merge, but now
segfaults. I'm not really sure how to get a proper backtrace from Wine though.


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