[Mesa-dev] [Bug 29844] (7.8.2) glGetActiveUniform incorrectly handles structs in shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 27 14:21:32 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29844
--- Comment #2 from Vladimir Vukicevic <vladimir at pobox.com> 2010-08-27 14:21:32 PDT ---
Argh, ignore that, I had the wrong EGL library in place (ANGLE, not Mesa).
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