[Mesa-dev] [Bug 29844] (7.8.2) glGetActiveUniform incorrectly handles structs in shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 27 22:07:30 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29844

--- Comment #3 from Vladimir Vukicevic <vladimir at pobox.com> 2010-08-27 22:07:30 PDT ---
Ok, now really was able to run with mesa from git master -- it does not seem to
have this problem.  It enumerates "u_struct.x" in my testcase correctly, so
this is just a bug in the 7.8.x branch.

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