[Mesa-dev] [Bug 29835] [regression] Post-GLSL2 Mesa culls too much by default.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 27 15:45:54 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29835
--- Comment #1 from Eric Anholt <eric at anholt.net> 2010-08-27 15:45:54 PDT ---
We've got some discard tests that look a lot like that, and they pass on swrast
and 965. What hardware are you using? If you can reproduce the problem with
swrast, could you make a piglit shader_runner testcase for your particular
failure?
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