[Mesa-dev] [Bug 29835] [regression] Post-GLSL2 Mesa culls too much by default.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 27 15:45:54 PDT 2010


--- Comment #1 from Eric Anholt <eric at anholt.net> 2010-08-27 15:45:54 PDT ---
We've got some discard tests that look a lot like that, and they pass on swrast
and 965.  What hardware are you using?  If you can reproduce the problem with
swrast, could you make a piglit shader_runner testcase for your particular

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