[Mesa-dev] [PATCH 1/1] st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().

Henri Verbeet hverbeet at gmail.com
Tue Dec 21 23:30:49 PST 2010


---
 src/mesa/state_tracker/st_cb_texture.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 866426a..14d33f7 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1528,6 +1528,9 @@ st_copy_texsubimage(struct gl_context *ctx,
    if (texBaseFormat == GL_DEPTH_COMPONENT ||
        texBaseFormat == GL_DEPTH_STENCIL) {
       strb = st_renderbuffer(fb->_DepthBuffer);
+      if (strb->Base.Wrapped) {
+         strb = st_renderbuffer(strb->Base.Wrapped);
+      }
    }
    else {
       /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
-- 
1.7.2.3



More information about the mesa-dev mailing list