[Mesa-dev] [PATCH 1/4] gallium: add fragment shader property for color writes to all buffers.

Dave Airlie airlied at redhat.com
Thu Dec 23 00:43:04 PST 2010


For GL fragColor semantics we need to tell the pipe drivers that the fragment
shader color result is to be replicated to all bound color buffers, this
adds the basic TGSI + documentation.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/gallium/auxiliary/tgsi/tgsi_text.c     |    3 +++
 src/gallium/auxiliary/tgsi/tgsi_ureg.c     |   16 +++++++++++++++-
 src/gallium/auxiliary/tgsi/tgsi_ureg.h     |    4 ++++
 src/gallium/docs/source/tgsi.rst           |    5 +++++
 src/gallium/include/pipe/p_shader_tokens.h |    3 ++-
 5 files changed, 29 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_text.c b/src/gallium/auxiliary/tgsi/tgsi_text.c
index 9a38c37..d868b5b 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_text.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_text.c
@@ -1265,6 +1265,7 @@ static const char *property_names[] =
    "GS_MAX_OUTPUT_VERTICES",
    "FS_COORD_ORIGIN",
    "FS_COORD_PIXEL_CENTER"
+   "FS_COLOR0_WRITE_ALL_CBUFS"
 };
 
 static const char *primitive_names[] =
@@ -1398,6 +1399,8 @@ static boolean parse_property( struct translate_ctx *ctx )
          return FALSE;
       }
       break;
+   case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
+      break;
    default:
       if (!parse_uint(&ctx->cur, &values[0] )) {
          report_error( ctx, "Expected unsigned integer as property!" );
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index 7d13a17..02de12d 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -148,6 +148,7 @@ struct ureg_program
    unsigned property_gs_max_vertices;
    unsigned char property_fs_coord_origin; /* = TGSI_FS_COORD_ORIGIN_* */
    unsigned char property_fs_coord_pixel_center; /* = TGSI_FS_COORD_PIXEL_CENTER_* */
+   unsigned char property_fs_color0_writes_all_cbufs; /* = TGSI_FS_COLOR0_WRITES_ALL_CBUFS * */
 
    unsigned nr_addrs;
    unsigned nr_preds;
@@ -284,7 +285,12 @@ ureg_property_fs_coord_pixel_center(struct ureg_program *ureg,
    ureg->property_fs_coord_pixel_center = fs_coord_pixel_center;
 }
 
-
+void
+ureg_property_fs_color0_writes_all_cbufs(struct ureg_program *ureg,
+                            unsigned fs_color0_writes_all_cbufs)
+{
+   ureg->property_fs_color0_writes_all_cbufs = fs_color0_writes_all_cbufs;
+}
 
 struct ureg_src
 ureg_DECL_fs_input_cyl_centroid(struct ureg_program *ureg,
@@ -1278,6 +1284,14 @@ static void emit_decls( struct ureg_program *ureg )
                     ureg->property_fs_coord_pixel_center);
    }
 
+   if (ureg->property_fs_color0_writes_all_cbufs) {
+      assert(ureg->processor == TGSI_PROCESSOR_FRAGMENT);
+
+      emit_property(ureg,
+                    TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS,
+                    ureg->property_fs_color0_writes_all_cbufs);
+   }
+
    if (ureg->processor == TGSI_PROCESSOR_VERTEX) {
       for (i = 0; i < UREG_MAX_INPUT; i++) {
          if (ureg->vs_inputs[i/32] & (1 << (i%32))) {
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
index acc4632..807128a 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
@@ -153,6 +153,10 @@ void
 ureg_property_fs_coord_pixel_center(struct ureg_program *ureg,
                             unsigned fs_coord_pixel_center);
 
+void
+ureg_property_fs_color0_writes_all_cbufs(struct ureg_program *ureg,
+                            unsigned fs_color0_writes_all_cbufs);
+
 /***********************************************************************
  * Build shader declarations:
  */
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 7eb6bd0..d986e66 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1516,6 +1516,11 @@ GL_ARB_fragment_coord_conventions extension.
 DirectX 9 uses INTEGER.
 DirectX 10 uses HALF_INTEGER.
 
+FS_COLOR0_WRITES_ALL_CBUFS
+""""""""""""""""""""""""""
+Specifies that writes to the fragment shader color 0 are replicated to all
+bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where
+fragData is directed to a single color buffer, but fragColor is broadcast.
 
 
 Texture Sampling and Texture Formats
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index ba433b2..0a9e141 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -177,7 +177,8 @@ union tgsi_immediate_data
 #define TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES 2
 #define TGSI_PROPERTY_FS_COORD_ORIGIN        3
 #define TGSI_PROPERTY_FS_COORD_PIXEL_CENTER  4
-#define TGSI_PROPERTY_COUNT                  5
+#define TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS 5
+#define TGSI_PROPERTY_COUNT                  6
 
 struct tgsi_property {
    unsigned Type         : 4;  /**< TGSI_TOKEN_TYPE_PROPERTY */
-- 
1.7.2.3



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