[Mesa-dev] Floating-point formats from GL_ARB_texture_rg implemented

Eric Anholt eric at anholt.net
Thu Dec 23 18:58:03 PST 2010


On Wed, 22 Dec 2010 22:12:18 +0100, Marek Olšák <maraeo at gmail.com> wrote:
> Hi,
> 
> in case anyone is interested, I have implemented the floating-point formats
> from GL_ARB_texture_rg, namely R16F, RG16F, R32F, RG32F, for both core Mesa
> and st/mesa. The commits are here:
> 
> http://cgit.freedesktop.org/~mareko/mesa/commit/?h=floating2&id=a68e9890451140f493d09f1dd2dd8dfc77ed29de
> http://cgit.freedesktop.org/~mareko/mesa/commit/?h=floating2&id=7216311b553bcc9331492d4d03a25d36348567d5
> 
> FWIW there is also experimental support of floating-point rendering for
> r300g in that 'floating2' branch, and trivial support of
> GL_ATI_texture_float. It's based on Luca's 'floating' branch.
> 
> BTW, is there any progress on the floating-point patent matter? We should
> probably also take into account non-US Linux distributions like some
> variants of Mint, because they don't have to care about software patents and
> they already freely distribute patented stuff like some multimedia codecs. I
> think they would use whatever Mesa has to offer, patented or not.

We should just put enabling patented extensions under --enable configure
flags and call it good.
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