[Mesa-dev] [PATCH] st/mesa: implement depth texture modes
Brian Paul
brianp at vmware.com
Tue Jul 20 07:08:32 PDT 2010
On 07/19/2010 02:53 PM, Marek Olšák wrote:
> Hi,
>
> the attached patch implements depth texture modes which have been
> missing in st/mesa since ever. It works with both software pipes and
> r300g, so it should be ok.
>
> Please review.
Comments below.
>
> -Marek
> 0001-st-mesa-implement-depth-texture-modes.patch
>
> From 209f91d0f74279cea42bf6f34b39720f5052e1fb Mon Sep 17 00:00:00 2001
> From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= <maraeo at gmail.com>
> Date: Mon, 19 Jul 2010 20:46:15 +0200
> Subject: [PATCH] st/mesa: implement depth texture modes
>
> ---
> src/mesa/state_tracker/st_atom_texture.c | 67 ++++++++++++++++++++++++++---
> 1 files changed, 60 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index 5a650b3..86ded95 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -41,12 +41,59 @@
> #include "st_format.h"
> #include "st_cb_texture.h"
> #include "pipe/p_context.h"
> +#include "util/u_format.h"
> #include "util/u_inlines.h"
> #include "cso_cache/cso_context.h"
>
Please put a comment on this function explaining what it does.
> +static uint32_t apply_depthmode(enum pipe_format format,
> + uint32_t _swizzle, uint32_t depthmode)
Let's change "uint32_t _swizzle" to "GLuint swizzle".
'depthmode' should be a GLenum.
> +{
> + const struct util_format_description *desc =
> + util_format_description(format);
> + unsigned char swiz[4];
> + unsigned i;
> +
> + if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
> + desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
> + /* Not a depth format. */
> + return _swizzle;
> + }
> +
> + for (i = 0; i < 4; i++)
> + swiz[i] = GET_SWZ(_swizzle, i);
> +
> + switch (depthmode) {
> + case GL_LUMINANCE:
> + for (i = 0; i < 4; i++)
> + if (swiz[i] == SWIZZLE_W)
> + swiz[i] = SWIZZLE_ONE;
> + else if (swiz[i] < SWIZZLE_W)
> + swiz[i] = SWIZZLE_X;
> + break;
> +
> + case GL_INTENSITY:
> + for (i = 0; i < 4; i++)
> + if (swiz[i] <= SWIZZLE_W)
> + swiz[i] = SWIZZLE_X;
> + break;
> +
> + case GL_ALPHA:
> + for (i = 0; i < 4; i++)
> + if (swiz[i] == SWIZZLE_W)
> + swiz[i] = SWIZZLE_X;
> + else if (swiz[i] < SWIZZLE_W)
> + swiz[i] = SWIZZLE_ZERO;
> + break;
> + }
> +
> + return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
> +}
> +
We should have a comment on this function too (though I know you
didn't write it).
> static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
> - uint32_t _swizzle)
> + uint32_t _swizzle, uint32_t depthmode)
Let's fix _swizzle and depthmode as above here too.
> {
> + _swizzle = apply_depthmode(sv->texture->format, _swizzle, depthmode);
> +
> if ((sv->swizzle_r != GET_SWZ(_swizzle, 0)) ||
> (sv->swizzle_g != GET_SWZ(_swizzle, 1)) ||
> (sv->swizzle_b != GET_SWZ(_swizzle, 2)) ||
> @@ -62,16 +109,19 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
>
> {
> struct pipe_sampler_view templ;
> + uint32_t _swizzle = apply_depthmode(stObj->pt->format,
> + stObj->base._Swizzle,
> + stObj->base.DepthMode);
>
> u_sampler_view_default_template(&templ,
> stObj->pt,
> format);
>
> - if (stObj->base._Swizzle != SWIZZLE_NOOP) {
> - templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
> - templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
> - templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
> - templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
> + if (_swizzle != SWIZZLE_NOOP) {
> + templ.swizzle_r = GET_SWZ(_swizzle, 0);
> + templ.swizzle_g = GET_SWZ(_swizzle, 1);
> + templ.swizzle_b = GET_SWZ(_swizzle, 2);
> + templ.swizzle_a = GET_SWZ(_swizzle, 3);
> }
>
> return pipe->create_sampler_view(pipe, stObj->pt, &templ);
> @@ -150,7 +200,10 @@ update_textures(struct st_context *st)
>
> /* if sampler view has changed dereference it */
> if (stObj->sampler_view)
> - if (check_sampler_swizzle(stObj->sampler_view, stObj->base._Swizzle) || (st_view_format != stObj->sampler_view->format))
Please break that long line into two sub-80-column lines.
> + if (check_sampler_swizzle(stObj->sampler_view,
> + stObj->base._Swizzle,
> + stObj->base.DepthMode) ||
> + (st_view_format != stObj->sampler_view->format))
> pipe_sampler_view_reference(&stObj->sampler_view, NULL);
>
> sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
> --
Have you tested with all the piglit depth-tex-modes tests? You should
probably run all the piglit texture tests for that matter.
Thanks.
-Brian
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