[Mesa-dev] [PATCH 2/3] Fix image_matches_texture_obj() MaxLevel check
Will Dyson
will.dyson at gmail.com
Mon May 24 22:10:20 PDT 2010
When generating or uploading a new (higher) mipmap level for an image,
we can need to allocate a miptree for a level greater than
texObj->MaxLevel.
---
src/mesa/drivers/dri/radeon/radeon_texture.c | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index 2b655fb..5cb33a4 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -588,7 +588,12 @@ static int image_matches_texture_obj(struct gl_texture_object *texObj,
if (!baseImage)
return 0;
- if (level < texObj->BaseLevel || level > texObj->MaxLevel)
+ /* Check image level against object BaseLevel, but not MaxLevel. MaxLevel is not
+ * the highest level that can be assigned to the miptree.
+ */
+ const unsigned maxLevel = texObj->BaseLevel + baseImage->MaxLog2;
+ if (level < texObj->BaseLevel || level > maxLevel
+ || level > RADEON_MIPTREE_MAX_TEXTURE_LEVELS)
return 0;
const unsigned levelDiff = level - texObj->BaseLevel;
@@ -610,9 +615,7 @@ static void teximage_assign_miptree(radeonContextPtr rmesa,
radeonTexObj *t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
- /* Since miptree holds only images for levels <BaseLevel..MaxLevel>
- * don't allocate the miptree if the teximage won't fit.
- */
+ /* check image for dimension and level compatibility with texture */
if (!image_matches_texture_obj(texObj, texImage, level))
return;
--
1.7.1
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