[Mesa-dev] [PATCH 1/2] _meta_GenerateMipmap: Set MaxLevel before allocating level
Brian Paul
brianp at vmware.com
Fri May 28 10:57:45 PDT 2010
Will Dyson wrote:
> The radeon driver will fail to allocate miptree space for a new level
> that is outside of BaseLevel..MaxLevel. Then it fails later, trying to
> migrate the level to a miptree. Set MaxLevel to dstLevel before
> allocating the level, and avoid triggering the problem.
>
> Signed-off-by: Will Dyson <will.dyson at gmail.com>
> ---
> src/mesa/drivers/common/meta.c | 3 +++
> 1 files changed, 3 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index fc28685..3525583 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -2400,6 +2400,9 @@ _mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
> break;
> }
>
> + /* Set MaxLevel large enough to hold the new level when we allocate it */
> + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
> +
> /* Create empty dest image */
> if (target == GL_TEXTURE_1D) {
> _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
I'm not sure I understand what's going on here. The dstLevel should
already be <= the texture max level. See the loop at line 2376. If
you step into the new _mesa_TexParameteri() call with gdb, are you
seeing dstLevel > texObj->MaxLevel?
-Brian
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