[Mesa-dev] Getting Hw Acceleration without X-Window

Clurado cl clurado1980 at gmail.com
Wed Nov 3 14:08:39 PDT 2010


Intel GM855 - i915 - it doesnt have shaders so no gles2

On Wed, Nov 3, 2010 at 11:49 PM, Corbin Simpson
<mostawesomedude at gmail.com>wrote:

> On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl <clurado1980 at gmail.com> wrote:
> > Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but
> for
> > me , its a little hard to know whats kristian does  . it does compositing
> > and idont need that. can u explain more !?
> >
> > it uses dri2 , but from here : http://www.mesa3d.org/egl.html . DRI2
> have x
> > surface unlinke dri1 it doesnt have framebuffer surface .
> >
> > so how it used in wayland ?!
> >
> > On Wed, Nov 3, 2010 at 11:07 PM, Chia-I Wu <olvaffe at gmail.com> wrote:
> >>
> >> On Thu, Nov 4, 2010 at 1:53 AM, Clurado cl <clurado1980 at gmail.com>
> wrote:
> >> >
> >> > Hi all , its interesting topic ,
> >> >
> >> > Q: simply i want to know is there any way to get Hw Accl 3d with DRI
> and
> >> > draw it on the screen without x ( also glx ) ?!
> >> >
> >> > my first approach is wayland but my device doesnt support pixel and
> >> > vector
> >> > shaders , so i cant use gles2 ( wayland requires )
> >> >
> >> > second is egl/dri ( one ) but this egl driver was deprecated from mesa
> .
> >> >
> >> > third is miniglx , its dead ( is it functional ?! )
> >> >
> >> > there are some other approches but non of them can power the intel
> >> > hardwares
> >> > .
> >> >
> >> > so i want to disscuss with u about the topic .
> >> >
> >> > Q: can we use egl and egl_dri2 ?!
>
> Which device is this? Which drivers are you using?
>
> --
> When the facts change, I change my mind. What do you do, sir? ~ Keynes
>
> Corbin Simpson
> <MostAwesomeDude at gmail.com>
>
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