[Mesa-dev] XvMC gets iDCT support (at least on R600)

Andy Furniss andyqos at ukfsn.org
Mon Nov 22 03:56:00 PST 2010


Christian König wrote:

>> I didn't mention at the time as I thought it may go away when IDCT was
>> enabled.
> That's interesting, it looks like the pointer to the vertex shader is
> NULL. That would also explain the gray picture, but there is in assert
> if the shader can't be created in the init function. Either init gets
> never called or we are facing a memory corruption problem here.

I just checked where this started and it's

[g3dvl] add skeleton and incomplete idct

Rendering is OK, but the quit segfault starts with this commit.


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