[Mesa-dev] [Bug 31925] New: [GLSL 1.20] "#pragma STDGL invariant(all)" fail
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 25 18:57:58 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=31925
Summary: [GLSL 1.20] "#pragma STDGL invariant(all)" fail
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: gordon.jin at intel.com
Created an attachment (id=40577)
--> (https://bugs.freedesktop.org/attachment.cgi?id=40577)
test case for piglit shader_runner
GLSL spec 1.20 section 4.6.1 mentions all output variables can be forced to be
invariant by:
#pragma STDGL invariant(all)
but the attached test case shows it doesn't take effect, which fails with below
error:
Failed to link:
error: vertex shader output `var' lacks invariant qualifier, but fragment
shader input has invariant qualifier
PIGLIT: {'result': 'fail' }
Tested on Piketon (i965) with mesa master.
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