[Mesa-dev] [Bug 30629] glDraw[Range]Elements end is out of bounds

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 6 11:47:07 PDT 2010


--- Comment #4 from lsalzman at gmail.com 2010-10-06 11:47:07 PDT ---
I checked all client *_ARRAY states via glIsEnabled() at the point he alleges
this error occurred, and on my end, they are always disabled. (Using NV
proprietary drivers)

The texture coordinate array he shows as being enabled in his debug output
therefor should not actually be enabled at all, unless he is somehow triggering
an odd path in the code that is never reproducing for me, or somehow the bug is
in the Mesa drivers themselves not disabling this array. Given my inability to
reproduce this issue (again, all queried array states via glIsEnabled() are
false except for the vertex array), I can not offer any help in this matter as
of yet or point to anything in Sauerbraten's code that could actually be fixed.

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