[Mesa-dev] [Bug 30629] glDraw[Range]Elements end is out of bounds
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Oct 6 12:08:59 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30629
--- Comment #5 from lsalzman at gmail.com 2010-10-06 12:08:58 PDT ---
(In reply to comment #4)
> I checked all client *_ARRAY states via glIsEnabled() at the point he alleges
> this error occurred, and on my end, they are always disabled. (Using NV
> proprietary drivers)
>
> The texture coordinate array he shows as being enabled in his debug output
> therefor should not actually be enabled at all, unless he is somehow triggering
> an odd path in the code that is never reproducing for me, or somehow the bug is
> in the Mesa drivers themselves not disabling this array. Given my inability to
> reproduce this issue (again, all queried array states via glIsEnabled() are
> false except for the vertex array), I can not offer any help in this matter as
> of yet or point to anything in Sauerbraten's code that could actually be fixed.
Okay, found a potential culprit in my code buried away in a place I still can't
force it to trigger the issue, but I will have the user check and see if it
fixes it for him.
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