[Mesa-dev] [PATCH 02/10] mesa: add ARB_tessellation_shader boolean and constants

Zack Rusin zackr at vmware.com
Mon Sep 6 07:45:50 PDT 2010

Maybe lets skip this and other tessellation patches until we have code that 
actually does something. It's just going to be confusing to have not finished 
(or really "not started" =) ) code that doesn't do anything.

Also in terms of naming, I severely dislike abbreviations because code tends 
to be written once but debugged hundred of times so optimizing for readability 
makes long term sense, i.e. PIPE_SHADER_TESSELLATION_EVALUATION (or at least 
PIPE_SHADER_TESS_EVALUATION to match the GL spec) instead TESSEVAL. and such.


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