[Mesa-dev] [PATCH 10/10] mesa/st: set compiler options based on Gallium shader caps
maraeo at gmail.com
Mon Sep 13 01:40:21 PDT 2010
On Sat, Sep 11, 2010 at 11:55 PM, Marek Olšák <maraeo at gmail.com> wrote:
> Please, can we get this patch committed? (along with the other patches this
> one depends on)
> We need this to enable full loop unrolling for r3xx->r4xx fragment shaders,
> which don't support loops. It's needed for the blur shader in KWin to work.
> This is a regression since the GLSL compiler merge, because the previous
> compiler did unroll loops automatically. I'd like to get this fixed for 7.9.
> Reported as a bug:
I was wrong. The bug is not about loop unrolling, though I think it still
would be very handy to have it.
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the mesa-dev