[Mesa-dev] [PATCH] meta: Don't bind the created texture object in init_temp_texture().
Francisco Jerez
currojerez at riseup.net
Thu Sep 16 10:52:30 PDT 2010
This function is executed outside _mesa_meta_begin/end(), that means
that e.g. _mesa_meta_Bitmap() clobbers the texturing state because it
changes the currently active texture object.
There's no need to bind the new texture when it's created, it's done
again later anyway (from setup_drawpix/copypix_texture()).
---
src/mesa/drivers/common/meta.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index a03cb68..87d116a 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -855,7 +855,6 @@ init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
assert(tex->MaxSize > 0);
_mesa_GenTextures(1, &tex->TexObj);
- _mesa_BindTexture(tex->Target, tex->TexObj);
}
--
1.6.4.4
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