[Mesa-dev] [PATCH] ir_to_mesa: Handle shadow compare w/projection and LOD bias correctly
Ian Romanick
idr at freedesktop.org
Mon Apr 4 13:40:38 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
The code would previously handle the projection, then swizzle the
shadow comparitor into place. However, when the projection is done
"by hand," as in the TXB case, the unprojected shadow comparitor would
over-write the projected shadow comparitor.
Shadow comparison with projection and LOD is an extremely rare case in
real application code, so it shouldn't matter that we don't handle
that case with the greatest efficiency.
Cc: Eric Anholt <eric at anholt.net>
Cc: Brian Paul <brianp at vmware.com>
References: https://bugs.freedesktop.org/show_bug.cgi?id=32395
---
src/mesa/program/ir_to_mesa.cpp | 28 ++++++++++++++++++++++++++--
1 files changed, 26 insertions(+), 2 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index bf2513d..677d330 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2084,15 +2084,39 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
coord_dst.writemask = WRITEMASK_W;
ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector);
+ /* In the case where we have to project the coorindates "by hand,"
+ * the shadow comparison value must also be projected.
+ */
+ ir_to_mesa_src_reg tmp_src = coord;
+ if (ir->shadow_comparitor) {
+ /* Slot the shadow value in as the second to last component of the
+ * coord.
+ */
+ ir->shadow_comparitor->accept(this);
+
+ tmp_src = get_temp(glsl_type::vec4_type);
+ ir_to_mesa_dst_reg tmp_dst = ir_to_mesa_dst_reg_from_src(tmp_src);
+
+ tmp_dst.writemask = WRITEMASK_Z;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, tmp_dst, this->result);
+
+ tmp_dst.writemask = WRITEMASK_XY;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, tmp_dst, coord);
+ }
+
coord_dst.writemask = WRITEMASK_XYZ;
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w);
+ ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w);
coord_dst.writemask = WRITEMASK_XYZW;
coord.swizzle = SWIZZLE_XYZW;
}
}
- if (ir->shadow_comparitor) {
+ /* If projection is done and the opcode is not OPCODE_TXP, then the shadow
+ * comparitor was put in the correct place (and projected) by the code,
+ * above, that handles by-hand projection.
+ */
+ if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) {
/* Slot the shadow value in as the second to last component of the
* coord.
*/
--
1.7.4
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