[Mesa-dev] [PATCH 1/3] mesa: Also update the color draw buffer if it's explicitly set to GL_NONE.

Henri Verbeet hverbeet at gmail.com
Thu Apr 7 14:50:14 PDT 2011


---
 src/mesa/main/buffers.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 5c37f3d..96ee1ac 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -407,7 +407,6 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
                fb->_ColorDrawBufferIndexes[buf] = bufIndex;
                newState = GL_TRUE;
             }
-            fb->ColorDrawBuffer[buf] = buffers[buf];
             count = buf + 1;
          }
          else {
@@ -416,6 +415,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
                newState = GL_TRUE;
             }
          }
+         fb->ColorDrawBuffer[buf] = buffers[buf];
       }
       /* set remaining outputs to -1 (GL_NONE) */
       while (buf < ctx->Const.MaxDrawBuffers) {
-- 
1.7.2.5



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