[Mesa-dev] [PATCH] meta: Don't ask for floating point textures if not ARB_texture_float.
Eric Anholt
eric at anholt.net
Wed Apr 27 10:04:55 PDT 2011
I was promoting to float for ARB_color_buffer_float unclamped, which
failed when ARB_texture_float wasn't present. Since the metaops don't
need results outside of [0,1] when not drawing to a floating point
destination, they can just use a fixed point texture when floating
point destinations are impossible.
Fixes regression in fdo23670-depth_test when --enable-texture-float is
not present.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36473
---
src/mesa/drivers/common/meta.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index a396479..08b6024 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1871,7 +1871,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
* just going for the matching set of channels, in floating
* point.
*/
- if (ctx->Color.ClampFragmentColor != GL_TRUE)
+ if (ctx->Color.ClampFragmentColor != GL_TRUE &&
+ ctx->Extensions.ARB_texture_float)
texIntFormat = GL_RGBA32F;
}
else if (_mesa_is_stencil_format(format)) {
--
1.7.4.4
More information about the mesa-dev
mailing list